Computing at Ashbourne Primary School fosters curiosity, enquiry and confidence by developing the skills pupils need in an ever-advancing technological world.
Our work is underpinned by our vision and aims: ‘Nurturing aspiration through happy, creative learning’. Our PRAISE aims are at the heart of every lesson and our focus on the removal of barriers to learning is firmly embedded into all areas of the Computing curriculum.
At Ashbourne Primary School, children are supported to develop skills across all areas of Computing, from information technology and coding to an understanding of how to keep safe in a digital world. Computing is embedded within all areas of the curriculum; children are taught skills discretely, but also given the opportunity to apply these in a variety of contexts. While they are at Ashbourne Primary School, every child will have the opportunity to develop their communication skills by using a diverse range of programs; for example, using stop motion animation to tell a story or using Scratch to develop a game or quiz about their learning in History or Geography. Computer Ambassadors from each Key Stage Two class help to support and promote Computing within the school. Links are also established with Queen Elizabeth Grammar School to enrich the curriculum with further coding opportunities, in order to raise aspirations and deepen community links. At Ashbourne Primary School, technology is used as a tool to both engage learners and enhance learning.
Using technology in EYFS
|We use a range of software on the Interactive Whiteboard|
We can use simple programs on the computer.
|We know how the internet allows people to communicate in different ways.
We have been learning how different words might produce different search results.
We needed to decide which information was reliable.